Trò chơi đua xe động vật trong UNITY Engine
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- SkillDescription.cs
- ShopScreen /
- AnimalRacing /
- Scripts /
- Assets /
- project /
1 using UnityEngine;
2 using System.Collections;
3
4 public class SkillDescription {
5 private string[] names;
6 private string[,] descriptions;
7
8 public SkillDescription(){
9 names = new string[]{"Fire", "Ice", "Shock", "Thunder", "Bomb", "Swap", "Shield", "Speed Up", "Health"};
10 descriptions = new string[,]{
11 {"Attack enemy by fire ball",""},
12 {"Freeze enemy by ice",""},
13 {"Stun enemy by flash",""},
14 {"Attack and stun enemies ", "whom got hit by skill"},
15 {"Attack enemy in character's ", "behind by bomb"},
16 {"Swap position with enemy ", "who got hit by skill"},
17 {"Make a shield to block ", "one attack"},
18 {"Increase character's move ", "speed by 50%"},
19 {"Increase character's", "health by 50%"}
20 };
21 }
22 public string getName(int skillIndex){
23 return this.names[skillIndex];
24 }
25
26 public string getDesciptions1(int skillIndex){
27 return this.descriptions[skillIndex, 0];
28 }
29 public string getDesciptions2(int skillIndex)
30 {
31 return this.descriptions[skillIndex, 1];
32 }
33 }
2 using System.Collections;
3
4 public class SkillDescription {
5 private string[] names;
6 private string[,] descriptions;
7
8 public SkillDescription(){
9 names = new string[]{"Fire", "Ice", "Shock", "Thunder", "Bomb", "Swap", "Shield", "Speed Up", "Health"};
10 descriptions = new string[,]{
11 {"Attack enemy by fire ball",""},
12 {"Freeze enemy by ice",""},
13 {"Stun enemy by flash",""},
14 {"Attack and stun enemies ", "whom got hit by skill"},
15 {"Attack enemy in character's ", "behind by bomb"},
16 {"Swap position with enemy ", "who got hit by skill"},
17 {"Make a shield to block ", "one attack"},
18 {"Increase character's move ", "speed by 50%"},
19 {"Increase character's", "health by 50%"}
20 };
21 }
22 public string getName(int skillIndex){
23 return this.names[skillIndex];
24 }
25
26 public string getDesciptions1(int skillIndex){
27 return this.descriptions[skillIndex, 0];
28 }
29 public string getDesciptions2(int skillIndex)
30 {
31 return this.descriptions[skillIndex, 1];
32 }
33 }